

We'll have more on FantaVision as soon as possible. Although we here at IGNPS2 were pretty darn sure that was the case, it's nice to be right, once in a while! The second good piece of good news from Gamers' Day is that FantaVision will also be a two-player game as well as I-Link compatible.
#Play fantavision online update#
September 27, 2000, Gamers' Day Update Sony Computer Entertainment announced today that its single first-party title, Fantavision, wil be ready for launch day in October. If you've never tried it out, you owe it to yourself to give it a go - it's one of the most original concepts on the system so far. At the same time, though, you have to be careful that you don't accidentally pop up a rotation icon and throw away a big lead.įantavision was already one of the better titles for the PlayStation 2 launch, and the addition of the multiplayer mode gives it even more sleeper hit potential. Rotate the field and you can steal the Starmine for your own. That goes double when a player scores a Starmine (when a fountain of bubbles comes up from the bottom of the screen). Rotating the field can turn the tables in an instant, potentially stealing a massive advantage from your opponent.

Pushing the divider over towards your opponent's side gives you access to more bubbles and cuts off his supply, meaning you can build bigger chains than he can. If you've played the game, you can probably get an idea of how this can work into your strategy. The former pushes the line dividing the screen in one direction or the other, while the other rotates the field of play, mirroring the present arrangement of the bubbles and the dividing line. There are two arrow icons: one shows two arrows pointing in opposite directions, the other shows them combining to create a circle. If you include those icons in a chain and pop it, they take effect on the structure of the playing field. However, each side of the screen receives its own set of glowing bubbles to connect and pop, so you're fairly matched in the race to rack up a certain number of chains.at least to begin with.įantavision's answer to the kind of garbage-dropping you see in Puyo Puyo or Tetris Attack are little arrow icons, which are left behind after you pop a large chain. The screen is split by a narrow white line, beyond which you can't aim your own targeting beam. Essentially, this is the single-player game divided in half, rather than doubled. You can get the gist of how single-player Fantavision works from our earlier preview information, so I'll skip straight ahead to describing the multiplayer game.
